Computer Science: COVID-19 East Asian Bias, Rummy 500, VR, and Optimal Grocery Shopping

Material Information

Title:
Computer Science: COVID-19 East Asian Bias, Rummy 500, VR, and Optimal Grocery Shopping
Creator:
SUNY Oswego
Hon, Lok Chi ( Speaker )
Freeman, Zachary ( Speaker )
Grzenda, Matthew ( Speaker )
Newton-Babuka, Jacob ( Speaker )
Lindstedt, John ( Speaker )
Publication Date:
Copyright Date:
2021

Subjects

Subjects / Keywords:
Quest 2021
Computer Science

Notes

Abstract:
Title: "Analyzing East Asian Biases During the COVID-19 Pandemic through Word Embeddings" Author: Lok Chi Hon Description: This presentation explores East Asian bias in news media coverage during the COVID-19 pandemic through word embeddings and their vectors, created by the genism Word2Vec models. Changes in the word embedding vectors, across time frames and major events, will provide insight into the evolving relationship being portrayed between COVID-19 and East Asians during 2020. These explicit and implicit biases are presented and reflected through publicly spread information to bring awareness to certain consequences in data science, data mining, and machine learning. ( ,,,,,,,,,,,,,,,,,,,, )
Abstract:
Title: "Rummy 500 with Symbolic AI Opponent" Author: Matthew Grzenda Description: This research project takes the classic card game Rummy 500 and adds a symbolic AI Opponent. The benefit of an explainable AI is that the user can see the logic behind each move the opponent makes.
Abstract:
Title: "Adapting Lunar Exploration and Apollo Mission Simulations to a Virtual Reality Format" Authors: Zachary Freeman, Jacob Newton-Babuka Description: Using the highest-resolution elevation data and color imagery available to the public, selections of the lunar surface were digitally reconstructed to stage a semi-scripted sandbox Virtual Reality experience. The Unity game engine offers a path toward full immersion, bridging the interest gap for individuals who are generations removed from the space race. Integration into a seamless VR experience requires contribution on numerous fronts: the Planetarium program for vision and guidance, Human-Computer Interaction for experiential suggestions, and Computer Science for technical programming. When complete, this VR experience may be offered to the campus and the public as an additional offering of the Planetarium Program. Watch the YouTube video here.
Abstract:
Title: "Aisles -- A Smart Grocery Store Navigation System" Authors: Rob Sgroi, Kyerstan Langdon, Marie Romano, Jeremy Nolasco, Vincent Preikstas, Chukwuemeka Okere, Ben Wilson Description: This presentation will introduce Aisles -- A smart shopping list app that includes a navigational model to allow users to take the opimal path through the grocery store to fetch all items on several concurrent shopping lists. The presentation will cover design aspects, quality assurance considerations, and security hardening and include a live demonstration.
Summary:
Session Chair: John Lindstedt
Acquisition:
Collected for SUNY Oswego Institutional Repository by the online self-submittal tool. Submitted by Zach Vickery.

Record Information

Source Institution:
SUNY Oswego Institutional Repository
Holding Location:
SUNY Oswego
Rights Management:
All applicable rights reserved by the source institution and holding location.

OswegoDL Membership

Aggregations:
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